Video Game Voice Acting

The Last of Us. Resident Evil.
The Voice Behind the Icons.

AAA character work. Performance capture. 20+ years of professional VO craft. The credits speak for themselves.

The Credits

Two of the most celebrated franchises in gaming history.

The Last of Us I & II

Naughty Dog / Sony

Character roles, mocap-era production

Resident Evil 6 — Piers Nivans

CAPCOM

Lead character — voice + full facial motion capture

Spider-Man (franchise)

Sony Interactive

Supporting character work

Additional AAA titles

Multiple studios

NDA-bound credits available on request

Crown Jewel Credit

Piers Nivans — Resident Evil 6

CJ didn't just voice Piers Nivans — he performed the full character. Voice. Facial motion capture. The emotional arc of one of RE6's lead protagonists. Full performance capture is the highest standard in game acting, and CJ has done it at the AAA level with CAPCOM.

For studios building characters that need to live and breathe — not just speak — this is the credential that matters.

What CJ Brings to Your Game

Character Voiceover

Heroes, villains, soldiers, civilians. Full dramatic range across any archetype.

Facial Motion Capture

Piers Nivans in RE6 was full facial mocap. I'm trained and experienced in performance capture workflow.

Directed Sessions

Source-Connect, remote Zoom direction, or your studio pipeline. I match your production workflow.

AAA Production Standards

I've worked inside Naughty Dog and CAPCOM productions. I know what broadcast-quality gaming VO sounds like.

Range & Versatility

Combat calls, emotional dramatic scenes, comedic relief, ambient dialogue. Any archetype, any tone.

Bilingual Characters

English and Spanish character work available. Useful for games with Hispanic protagonist roles.

FAQ

What video game credits does CJ have?

CJ voiced characters in The Last of Us I & II (Naughty Dog/Sony) and played Piers Nivans — full voice and facial motion capture — in Resident Evil 6 (CAPCOM). Additional AAA credits are available on request (some are NDA-bound). These are among the most critically acclaimed video game franchises ever made.

What is facial motion capture and has CJ done it?

Facial mocap (performance capture) captures the actor's facial expressions to animate a 3D character in real time. It's the highest level of game acting — used in AAA titles like The Last of Us and Resident Evil. CJ performed full facial mocap for Piers Nivans in Resident Evil 6, one of the title's primary characters.

Can CJ work with remote game studios?

Yes — I work with studios globally via Source-Connect, Zoom, or your preferred remote session tool. I'm based in Europe (Amsterdam), which works well for EU studios and is manageable for US studio timezone sessions. No need for in-person recording.

How much does video game voiceover cost?

Gaming VO rates depend on character count, session length, and whether it's union or non-union. Session rates typically start at $500–$2,500+. Mocap and performance capture sessions are quoted separately. Contact me for a project quote.

Does CJ work on indie games as well as AAA?

Yes — indie game VO is welcome. Many indie titles punch above their weight in character writing, and I bring the same professional standard to every project. Budget-conscious options are available for indie productions.

Studio Assistant

Talk to CJ's Studio Assistant

Ask about availability, character demos, session setup, or get a custom quote for your game.

Ask about CJ's availability, credits, or your project.

Your characters deserve a voice that lives.